Both *Frankenstein* and *The Matrix* explore the themes of creation, control, and the boundaries of human knowledge. *Frankenstein* questions the consequences of creating life, while *The Matrix* examines humanity's dependence on technology and its impact on reality.
In *Frankenstein*, Victor Frankenstein creates a living being that ultimately becomes an outcast, blurring the line between human and monster. In *The Matrix*, humans and machines are in direct conflict, with machines controlling human lives, raising questions about autonomy and freedom.
In *The Matrix*, artificial intelligence rules over humanity, dictating reality within a simulated world. In contrast, *Frankenstein* does not feature AI but instead focuses on a human-made lifeform, highlighting fears about science creating uncontrollable consequences.
*Frankenstein* remains relevant because it addresses ethical questions about scientific responsibility, the dangers of unchecked ambition, and the moral implications of creating life. These concerns mirror modern debates on advanced technologies like AI and genetic engineering.
Both *Frankenstein* and *The Matrix* explore identity through the perspective of created beings. *Frankenstein’s* creature seeks acceptance and meaning, while in *The Matrix*, characters like Neo struggle with understanding reality, choice, and self-identity within a controlled world.
Isolation is central to *Frankenstein*, where Victor and his creature both suffer from solitude and rejection. In *The Matrix*, characters are isolated from reality itself, as they live in a simulated world, leading to feelings of disconnection from authentic life.
*Frankenstein* challenges reality by questioning the boundaries of life and death. *The Matrix* directly manipulates reality, creating an artificial world that hides the truth from humanity, which raises philosophical questions about perception and control.
The notion that our world is a computer simulated reality has gained some attention in recent years. Elon Musk in 2016, stated that he felt that it was far more likely that we were living in a simulated reality rather then a ‘base reality’. The film, the Matrix perhaps first popularized the notion of a virtual reality.
Nick Bostrom in 2003 wrote a paper postulating the simulated reality argument which has stimulated many scientists and
philosophers to contemplate this as a physical cosmological explanation. Some,
such as astronomer David Kipling, have devoted efforts to calculating the
probability of our reality being the result of a simulation, whilst others scientists including Houman
Owhadi, have proposed lines of investigation, that may detect signs or glitches in the physical
universe, that could betray its true nature as a simulation. This is based on
the conjecture that the simulation would be created through finite computing power, and thereby
might be using shortcuts to create a reality which minimised the demand on this computing power.
A matrix could be multiparous, meaning that those in within a
simulation may develop the ability to create their own simulations. This
process could continue indefinitely. One of the problems with the idea is that it may be an untestable notion. No one can be sure whether they are living in a
simulation or not, even the originators living in the base reality.
There are fundamental rules which govern our reality, such
as the laws of physics and the conservation of energy, whereas there are many arbitrary
rules which we have created which influence our behaviour such as government laws and
currency. In a game world, the laws of physics are also arbitrary and no
more fundamental than a currency, from which they may become indistinguishable. In
fact some game currencies may derive a real monetary value in our world. A
simulation would not have the same direct energy constraints that we experience
in our own world, though some activities in a simulation may require more
computation and could consume more energy in the parent world.
Physics has become ever stranger and more mysterious and the
fundamentals of small particles at the quantum level seem so far removed from
our everyday experiences, and some laws of physics, such as the absolute
limit of the speed of light as a barrier to information transfer may seem arbitrary.
If the laws of physics seem arbitrary or elusive, then it may seem attractive to
turn to the simulated reality conjecture. However, the idea of a simulation is largely
giving up on the belief in our ability to understand the nature of reality, and replaces science with an untestable concept, and a world created by
intelligent design. This is just another way of invoking a deity or saying that
the universe was created by God. The simulation is a philosophical or
theological construct, albeit a modern one served up by Silicon
Valley computerphiles, but no different from countless others before. The
simulation theory is a scientific cop out, as any observation that contradicts
our theories could just be deemed to be a ‘glitch in the simulation’, rather than
a sign of the inadequacy of our own theories as the simulation hypothesis is compatible with all observations. Whilst this might be
philosophically interesting, it is contradictory to a scientific approach, and limits
our own sense of enquiry and drive for universal theories. Calling something a
glitch is an admission of failure to understand and to
ever understand the world.
The simulation is a self-centred view of the universe; the
universe or the simulation was created for us, the prime, if not sole
beneficiaries of the simulation. Whilst this might seem to place us in a
position of importance; it greatly diminishes our self-determinism as well our ability
to comprehend our world.
Moving from one dystopia to another we turn to the
Frankenstein allegory which could be the antithesis to the simulation model of
the universe. Frankenstein is the creator of a monster that kills its creator, and an idea which
has resurfaced in the artificial intelligence debate when considering ,the
recent, well-publicised progress of Chat GPT, and the fear that we might be putting
the nails in our own coffin through potentially creating an intelligence which
is different and superior to our own. In a Frankenstein universe, there is one
observable universe, but each creator is usurped by their own creations. Like
the simulation it relies on the concept of creating artificial or new intelligence, but unlike the simulation Frankenstein’s monster displaces it creator and
knows it ancestry, but the creator does not get to appreciate their creations. By contrast, in the simulation the ancestors
are nested in sequential simulations and do not know their creators, whilst the creator knows their progeny.
Traditional religions have a stable creator and creations who know each other.
Charles Darwin through proposing evolution, envisaged a
process which did not require a creator, as progress could arise through random
unguided changes. Whilst we see evolution in action in the adaptions of animal’s
plants and bacteria, we don’t know if this is the only player in town. Aspects
of the development of life, such as the generation of complex molecules, such as
proteins, and the intracellular organisation of cells, seem difficult to be accounted for by random processes, even with the die being thrown so many times in so many
places, especially when considering that these processes arise in the opposite direction to the prevailing thermodynamic tide, but perhaps our understanding and framing of these problems is incomplete
and misguided.